I'm learning about game development and how to make models I can properly import and use in game engines like Godot or Unity, and I found a little problem regarding the way I make procedural anime-eyes for my characters:
Since with the current system I animate the shader itself, I cannot just bake the material and export it.
There's a way to recreate those preocedural eyes into game engines, but it's very costly for game performance and my mental health (probably).
This means I (probably) need to find a different way to make animated cartoony eyes for my characters if I want them in videogames.